Tuesday, June 12, 2018

Making Money

I'm often asked about how to make money.

Making money is hard when you are brand new.  Once you reach level 15 and can travel, it gets much easier, which is why I try to push people to reach level 15 asap.  

Level 15 allows you to travel.  Running flowers (or plushies) will make $3M to $5M a day, maybe even $6M if you are super active.  You fly to another country, buy flowers or plushies, bring them back to Torn City, and sell them for a big profit.  A large part of the Torn economy is based around flowers/plushies.  People who have completed the History degree can trade in a full set of either in return for 10 points.  Those points can be sold.  So many people will buy them to make sets, which they trade in on points. When you are flying for flowers and plushies, it is important to live in a Private Island with a landing strip and a pilot.  That will speed travel by 30%, and allow you to carry an extra 10 items on each trip.  Those extra items mean extra profit, and the PI will pay for itself, and more, plus you get higher happy which helps with gym gains.

Trading can make a lot of money, but requires very high activity.  It helps to have a bazaar, too.  You can sell items without a bazaar, but a bazaar is usually ideal.  The best trading items are usually consumable items, like drugs, alcohol, energy cans, and donator packs.  By "consumable" I mean that people use them and they are gone, so flowers/plushies would also qualify.  It's hard to make big money on things like guns because people don't need to buy a new gun every day, but they'll need more drugs, or energy cans, or donator packs.  Trading will also lead to a lot of muggings.  If you are selling big money items, or large quantities of lower value items, muggers will find you and take advantage.  Trading also takes some up front money.  If you don't have the money to buy donator packs or goodie bags, you can't trade them.  If you watch the item market and trade chat, you can often buy items, mark them up a little, and resell at a profit.  If you don't have a lot of cash to work with, then beer, plushies, and flowers are items you might want to trade.

One thing that can be done right away, before you reach L15, is buying 100 items in Torn.  You are limited to buying 100 items total in the Torn shops each day, and some of those can be resold for a little profit.

In Bits-N-Bobs, you can buy beer, and 3 kinds of basic plushies.  (kittens, sheep, and teddy bears.)  In Sally's Sweet Shop, lollipops are a good choice.  These shops will sell out of items, and restock them later (more or less randomly.)  Buying 100 of any of those (beer, plushies, lollipops) and reselling them will make you around 50,000 to 70,000 profit a day.  It's not a lot, but prior to level 15, it's one of the easiest ways to make money.

Jobs don't pay a lot, with a few exceptions for people with very, very high work stats.  But the benefits of different jobs can be very nice.  For new people, the sweet shop job is good.  It has low stat requirements, and a 7* or higher sweet shop will allow you to trade in job points for energy cans.  Those energy cans can be sold for 1.5M to 2.5M depending on the can.  You should always be working, either at a company or at one of the basic Torn jobs like casino, grocery, army.  Having some kind of a job keeps your work stats growing, and work stats grow very, very slowly no matter what you do.

Slutting can make a lot of money.  When you're brand new, it's the easiest way to make good money.  I'm not a big fan of it, because it uses your energy, and if you do it a lot, you'll make a lot of money but you'll miss out on a lot of gym training that you really need to do.  That can slow you down from reaching L15.

Slutting means attacking someone and losing.  People will pay you to attack them and lose because it raises their number of times they successfully defended, and there are merit points for that.  You can make $250,000 to $300,000 for each attack, sometimes more.  I wouldn't do it for less than 250k.  If you're going to waste your energy, you should at least make a decent profit.

You can often find people who will pay you for slutting in this forum : http://www.torn.com/forums.php#!p=forums&f=59&b=0&a=0

Before you start attacking, read their post, and be sure to follow their instructions.  Some people will be very specific about "msg me ahead of time" or "use fists only" or whatever, and if you don't follow the instructions, they'll often use that as an excuse to not pay.  You can also look at their age, their networth, and their number of enemies.  (You'll find most of this in their stats, by viewing their profile and clicking the button that looks like a bar graph.)  Almost everyone will have some enemies, but if it's a high number, they may be scammers.  If they have less than $1B networth, or if they are less than 100 days old, you might want to pass, because the people who pay for defends tend to be older and have a lot of money.

Many will tell you that they pay X amount for defends, and Y amount for runaways.  Runaways are always a lot more money.  But you'll find it near impossible to get a successful runaway (because their stats are much higher than yours), so base your plans on losing the attack, not on being able to run away.

If you're going to sell losses, it needs to be short term, and you need to have a goal.  Perhaps you want to purchase a donator pack and rent a PI for a month.  Both of those would be very useful, and by the time that month passes, you should be level 15 and making money running flowers/plushies so you wouldn't need to go back to slutting.  But set your goal, do it enough to reach that goal, then stop.  Don't do slutting as an ongoing method of making money.  Either don't do it at all, or do it short term, reach your goal, and move on.  E (energy) is very important, and you need to use most of it to train.

In theory, mugging can make a lot of money. In practice, most muggers don't make a lot and they waste a lot of energy.  Especially when you are very new, and have low stats, it's hard to consistently find mugging targets with a lot of money.  I'd completely avoid mugging until you know a lot more about the game and have trained your stats a good bit. 
It's not necessary to spend real world money on Torn, but it's an option that can help.  You can pay for a monthly subscription or buy a donator pack which will give a month of donator status when used, for roughly $5 a month.  Buying the donator packs more than one at a time gives small price breaks.  Some players will buy 2 or more donator packs when they start.  They will use one, and sell the others to get some working cash.  They normally sell for around $26M (though prices do vary.)  If you want to jump start yourself in Torn, this is the way to do it.  If this appeals to you, visit City, Donator House.  (Link : https://www.torn.com/donator.php )
For more information, in the Tutorials section of the Torn forums, you'll find several good guides on making money.
I hope this helps.

Crimes

People often think that crimes are going to make them big money.  But they really don't.  Most crimes don't make a lot of money, and the few that do (mostly Hacking crimes) have high failure rates and lead to jail.  And you really want to avoid jail.
So why do crimes?  Mostly for the merit points.  There are lots and lots of merit points you can get from doing crimes.
Each time you are successful with a crime, you gain crime experience.  (Often abbreviated CE.)  There isn't any way to view exactly how much crime experience you have.  But as you gain crime experience, your nerve bar will go up.  You start off with a maximum of 15 nerve.  As you gain experience, that will go up to 20 nerve, then 25, 30, etc.  (You can also get more nerve by spending merit points (not recommended) or by joining a faction that has upgraded that perk.  The maximum natural nerve bar (not counting merit or faction upgrades) is 60.  I reached 60 in about 2.5 years.
NNB = Natural Nerve Bar.  The "natural" part means "not counting merit or faction upgrades".
If you fail a crime, but don't go to jail, then your crime experience basically doesn't change.  Also, if you go to jail because you failed an attempt to bust someone, that will not hurt your crime experience.  (Busts get treated differently from crimes.)
If you fail a crime and go to jail, you lose a percentage of your crime experience.  Nobody knows exactly how much, but one failed crime that leads to jail will drop your crime experience by a fairly large amount.  So one jail kills the gains from lots of successful crimes.
Getting jailed for a crime doesn't hurt as much when you are new.  You simply don't have as much crime experience to lose.  When you've built up a lot of crime experience, it can hurt a lot, and can knock your maximum nerve back down to a lower level.
Some crimes lead to lots of jailings, and should usually be avoided.  Some rarely or never send you to jail, and those are the ones you want to do.
Each type of crime has one type of crime enhancer.  I highly recommend you have one for the type of crime you are doing.  It will add about 2% to your success rate, and while 2% sounds small, in the long run it makes a big difference.  Until you are level 15 and have good income, you may want to skip that, since they are a bit expensive, but soon after level 15, you should always have the crime enhancer for the crimes you are doing.  You don't have to equip the enhancer or do anything with it, just have it in your items list.  Some people only keep one crime enhancer, for the type of crime they are currently doing, and if they switch to another type of crime, they get the enhancer for that crime and sell off their old enhancer.  Others buy the enhancer when they first start to do that type of crime, and then keep it forever, so eventually you build up the entire set and have the enhancer for every crime.  That's the way I did it.
When you first start, you should do the 2 nerve "search for money" crimes about 200 times.  The location you search doesn't matter.
Then move to the 3 nerve crimes, "sell copied media", and do about 200 of those.  Which type doesn't matter.  Again, about 200 of those.
After that, move to the 4 nerve crimes, and do the "Shoplift, Clothes Shop, Jackets" crimes.   Do those at *least* until you have 20 NNB.  Ideally, after you have 20 NNB, you should keep doing them for another week or so.
Then move to the 7 nerve crime, "Armed Robbery, Thorough Robbery".  Do that until you have at least 25 NNB, and then probably another week, to let it get solid.
The next step is Plant a Computer Virus, a 9 nerve crime.  You want to do stealth virus, and you'll need to buy one from the item market.  You only need to buy it once and can use it over and over.  This crime will have a lot of fails, but no jails, and gives a fairly large amount of crime experience.  Do these until you have a 30 NNB, and again, for another week or so to make sure it's solid.
After you reach 30 NNB, Arson, Warehouse.  An 11 nerve crime.  You will want to have medical items on hand when you do this.  Failures are fairly common, and many of the failures will hospitalize you.  Going to the hospital doesn't cause you to lose crime experience the way going to jail does, but you'll need meds to get out of the hospital.  Do these until you have 40 NNB, and then for a little longer.
After that, you can do most of the "safe" crimes.  You can continue with warehouse arsons, or move to a different type. 
Kidnapping the mayor is a good crime to do after 40 NNB.  It's a 15 nerve crime, and gives high experience when successful.  You will have a lot of failures, and sometimes you will get caught.  If you have $75,000 on hand, then you bribe the cop that caught you, and therefore avoid jail (and a loss of crime experience.)  If you do not have 75k on hand, you go to jail, and lose crime experience.  So if you do these, you want to be very careful to *always* have at least $75,000 in cash on you.
For a very long time, I believed kidnapping the mayor was the crime that gave the highest experience gain for the amount of nerve used, but now, I'm being told that Warehouse Arson will beat it.
I recommend avoiding all drug crimes.  There are no safe drug crimes, so trying to do the drug crimes enough times to get any of the merits will hurt your crime experience a lot.  Avoiding drug crimes keeps you from getting those merits, but there are enough other crime merits that you can do crimes for years and still not have them all. If you decide to do the drug crimes, it's usually recommended to do them all while your NNB is in the 35 to 40 range.  If you are much lower than that, you'll have lots of failures, and if you are much higher, then the jailings will drag your NNB back down to this range anyway.  Personally, I think it's better to skip drug crimes altogether.
At some point, you'll have to make a decision to do crimes primarily to get the next merit as fast as possible, or to do crimes primarily to gain crime experience as fast as possible, with the goal of getting a full maximum 60 NNB.  I choose to go for the max nerve bar first, and once I got there, then I switched to working on crimes based on which merit would be easiest to get.  That's probably more of a long-term approach than the other, but Torn is a long-term game.
There is a guide in the forums that may be helpful, Nash's Guide to Nerve Bar.
Good luck, and avoid jail!

Jobs

Right away, take one of the basic Torn jobs.  Grocer is my preferred choice, but army or casino will also work well.  These are the basic Torn jobs.  Those jobs will let your work stats start rising, which will make it easier to get a job with a player owned company later.

At some point, you will probably want to look for a job in a player-owned company.  Sweet shop is usually the best place for a new player.  Those have low stat requirements.  And in a sweet shop, you want the company to have at least a 7* rating.  Less than 7 stars doesn't allow you to turn in job points for energy cans, which is the primary benefit of sweet shops.  (Those energy cans can be sold for $1M to $3M each.)  Plus, your # of job points gained each day is based on the # of stars, so more is better.

Companies also get a limited number of trains to give out each day based on # of stars.  A 3* company gets 3 trains, a 10* company gets 10 trains, etc.  So more stars means you'll get trained more often.

I would avoid accepting any job from a company with a low # of stars.  At least 7* for sweet shop.

Be willing to work for free, especially in your first job.  Some companies pay, some don't, and none pay very much unless you have very high stats.  (My company is a 10* fitness center, requires high stats to do the jobs, and still doesn't pay much.  But the benefits of working there are awesome. ) Jobs are mostly about the perks of that job, not the money.  TV and Oil companies do pay a lot, but have very, very high stat requirements.

When I go looking for a job, I decide what kind of company I want to work for first, then I list all of those companies.  Clicking on Newspaper, Job Listing, Sweet Shop, for instance.  They will be listed with the 10* companies first, the others later.  Look at the company names for those that include "hiring" in the name.

Once you find some that say Hiring, don't just apply.  Message the directors first.  You can only have one application in at a time, so you're better off if you msg directors from several companies, and only apply after they've told you that they'll hire you.  

When you msg them, tell them your work stats. (Manual, Intelligence, Endurance.) And assuming you are active daily, tell them that.  Company directors are going to want someone who logs in at least once a day, and they are going to want to know what your stats are, so make sure that info is all in the msg you send. Most companies will train their employees in rotation, but you might want to ask about their training policy in your msg just to be sure.

When you are brand new, you have essentially no work stats.  Working the basic Torn jobs will help bring those stats up.  And it shouldn't take long before you can find a company job.  Those usually have better perks and usually they will train you.

Over time, you'll want to do different jobs.  At some point, you will probably want to do the basic Torn jobs for education, medical, and law.  Those all give permanent perks when you reach the top level.  You keep those perks (lower education time, ability to revive, increased crime success rate) after you leave the jobs.  And company jobs have lots of different perks, so you'll probably want to do different ones at different times as your goals change.

I hope this helps.  Good luck.

Levelling List

These are well-known targets and lots of other players will also be hitting them.  Don't bother to mug, they will have little money if any.  For best experience gains, you want to beat them and then leave them in the street.  Do not mug or hospitalize.  Higher level targets give higher experience which helps you level up quicker.  The people on this list are inactive, well-known targets, and were chosen because they have relatively low stats for their level, making them ideal to gain experience and level up.  
If you're having trouble winning, train your stats a little more, or consider using pepper spray.
If you are brand new, you should spend some time training in the gym before you attempt to beat these targets.

Green dots mean out of hospital while red dots mean in hospital.

Name (clicks to profile)
     
ID#
Lvl
Total
StrDefSpdDex
crazydave32016125990234244257255
vince95292411241,379276136203764
eniGzor512527241,27169352202324
Brojnikov347364241,00646515429889
didil52481624854224206216209
soldier27104318248151585325470
LilPimpinjr4494024406288523432
mroq31841024279112309641
ministerdeadman44106123976605117130124
knucles77744838723857256246203151
4fingers67018623463344278210
maxrocks352232234032112151120
night_rider367030123384256244065
Monica6592432329070707971
Dragon7215420482316137159415
wilash8078232313465143124
yaesu0013532992312636273825
hotrod1042472294017778445240
Pandemic64018022631159157156159
HatchetWarrior5088762259420013320259
63476634762245712011291134
scottywalker59504222432361143225
K00L-69314622285218173218
nuryn65257022268168165529
themastercheif5664842212038353214
agreaves1265642229034281315
megan56556294211,229432186190421
BGenDron30117211,0478814210617
HIT_MAN_94729522211,016261247258247
323695323695216388828140229
Adrian122147177821543448114638
34tiger47039321518154115146103
HiredAssasin45046521433316108423
phyzco24770121390254288424
RockinGamer59185521331215267713
Misspriss45600821323290101410
Adam1232150836721299116606162
CdWilliams10117240221257186124514
Miff995077392115970214127
green_punk7685345102110856112713
AItair670286201,076315222391148
lordjamman51211120923231231231230
balbaro78263820912817303739
Firestar95277478520889229224239197
jesse_c8650882085040012228346
LordDragon27986920790140173270208
Michelle_Gurl25712020781293115253120
kaungkaung3887139075520701281797559
1Wonder10031422069621914250213
JBauer2959762063218789185171
RedArmy9295640020590155150155130
jackwatkins64020120565152141140132
AngelOfHealing331666205013074610840
blood24331306189205012389743123
kashmoney938020204942167510598
lucy1011107318920445285595150
guppy1234549099820385269286325
hoangnhu46938720326204383351
fahimuddin13022602028286636865
leeroydon67176320282170156532
Ace92336113812026160825663
nature95boy89466620247514643104
ken-XXX9216282023084417134
Aceraven14893572019754524546
Joshuaaare58213820189147221011
CHRIS3829042252015742384235
Jonny4toes5122492014937394231
qwertypoo3133272014756106617
bighorse8578662013447185217
fredmonkey6486982012898101010
hisham6544221452011743163027
joshymitty10227372010756131919
Hass101974933209957221010
fredie524902209868101010
livehere969780208021191327
-007138005219599219112162106
Eliotte85055119528526721416
aaronyuan901426195417121411
fathead13942901721757525256
Braskius4306221711310108013
AbcDragonMaster918921555220798130117
Footballman1255290615451348137911
Deathreaper12384927414635161158158158
-----Nick----168211114344185567231